Of Prototypes and Simulations

Now that we’re off and running, let’s get right to the heart of things and look at an early u-gruve prototype. Technically, it might even be considered a POC (Proof of Concept), but since it does include a GUI that you can click through, it has more of that prototype “feel” to it. In any case, it’s probably the best way to communicate the basic premise of the platform.

And, since prototyping is more or less at the core of the development process, I’m going to just consider this our prototype “index”, as it were, which will be updated as we add features, capture ideas, and integrate feedback. So consider this a beginning. . .

You’ll note that I’ve also included a “simulation” here; it’s not exactly a prototype, but does illustrate the core functionality.

Also note that u-gruve is made with the Unity 3D game engine, therefore:

  1. You must have the Web Player Plugin installed (a quick, transparent process), and
  2. The web version provided here will not load on mobile devices.
  3. Since Google Chrome no longer supports plug-ins, the demo will not run in Chrome. Please use Firefox (Mac or PC) or Safari (Mac).

u-gruve AR: Lincoln Center Demo

u-gruve: AR Functional Prototype

Lincoln Center, New York, NY

This is a web-based version of an early iteration of the iPhone app. While it contains all of the core features, control of the avatar (the blue dot) is achieved via keyboard commands rather than GPS.

Go to the prototype

u-gruve AR: Cantor Roof Garden (Met Museum) Sketch

u-gruve: AR Concept Simulation

Cantor Roof Garden, Metropolitan Museum of Art, New York, NY

This is an immersive simulation of how u-gruve could be configured to work in conjunction with physical objects, such as the scultptures in this proposed art installation on the roof of the Met.

Go to the simulation