The test validated 1) the ability to, within Unity 3D, trigger audio clips with sample-accurate timing via GPS, and 2) that our implementation of the Vincenty Formula to convert polar (Lat/Lon) coordinates to a Cartesian (x/y) plane was correct. Detailed results will be discussed in a future post.
In this web-based version, we’ve substituted GPS control of the “blue dot” with the common “WASD” keyboard navigation commands.
While we have advanced significantly since this prototype was produced — particularly with the GUI itself — we still welcome your comments and feedback. That’s what this blog is for, so please don’t hesitate.
- Click the “Begin” button to access the Main Menu
- On the Main Menu, click the “Locations” button
- From the Locations List, select “Lincoln Center”
- Select “memetic / fountain / 2012”
- Audio clips can be triggered at any time by navigating your avatar into any of the colored areas (the “MixMap”). Clips are turned off by either exiting or re-entering a region.
- The satellite map is displayed by default, as an orientation aid. Click “Menu=>Settings=>Toggle Satellite Map” to turn it off.
- The MixMap is displayed by default, and displays the regions to which audio clips have been assigned. click “Menu=>Settings=>Toggle Mix Map” to turn it off.
- In “Menu=>Settings”, “Transpose MixMap” normally allows users who can’t be at the actual location to literally bring the MixMap to his/her current location. As it requires GPS to function, this feature is disabled in the web version.